Saturday 18 July 2009

Campaign Rules

Introduction
The goal of the campaign for the Harmony Sector is:

  • To keep the book keeping to a minimum;
  • to have a definitive end in a reasonable space of time;
  • provide a framework to tie games into a narrative whole.

Victory Conditions
the first player to Reach a total of 8 victory points.

Factions
This campaign contains the following factions:
  • Hive Fleet Geiger
  • Space Wolves
  • Imperial Guard (PDF)
  • Eldar

All factions except Tyranids may form alliances. All alliance members gain the VP' s and Cp's for a game played where they had figures on the field.

Victory Points
Gain One victory point per game where the player was on the winning side.

Campaign Points
For each game played a player may accumulate CP's based on the result of the game. CP's can be redeemed for Veteran Skills or points bonuses in a single game.

  • Win = 2 CP's
  • Draw =1 CP's
  • Loss = 0 CP's

Redeeming Campaign Points
CP's can be used to buy a roll on the Veteran Skills table at the following rate:
  • 1CP = Preliminary Bombardment
  • 4CP = 1 Random Veteran Skill (Roll once on the veteran skills table E5:p263 and add it to the army list)
  • 6CP = 15 % points bonus for one game
Army lists
Games must be played with a valid army list and you must have it available for inspection by your opponent at time of play.

An army list may be changed at any time during the course of the campaign with no detrimental effects.

Using veteran skills
Veteran Skills are gained by a player for their faction by spending CP's. Roll once on the veteran skills table E5:p263 and add it to the army list.

The veteran skill can be applied to any legal unit in the army for a game.

The unit carrying the Veteran Skill must be declared to the opposition at the begining of the game or it cannot be used for that game.

If a unit carrying a veteran skill is completely destroyed (or the vehicle explodes) during a game then the Veteran Skill is permanently lost and is removed from the players faction.

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